Back to projects

Tidal

A first-person underwater exploration project focused on how lighting and sound can create sensory immersion.

Open-water scene from Tidal with fish and underwater lighting

Open-water environment

A brighter open section showing the underwater atmosphere, fish and light rays.

Underwater scene from Tidal with coral, rocks and soft lighting

Environmental detail

A wider environment view showing the use of colour, caustics and underwater scenery.

Gameplay walkthrough

Short video showing the underwater environment, movement through the space and the atmosphere created with lighting, sound and sea life.

Overview

  • Built cave and open-water sections with post-process effects, guided lighting, audio triggers and moving sea life.
  • Focused on atmosphere and player experience rather than complex mechanics.
  • Planned and ran user testing with 13 participants, then used the results to evaluate the project.

Project report

The report explains the project aim, the underwater level design, lighting and audio choices, Unreal Engine development, user testing and final reflection.