80%, Best Aesthetics award
Tidal
First-person underwater exploration project focused on lighting, sound and sensory immersion.
Unreal Engine 5, Blueprints, post process, spatial audio, user testing
View projectGames and interactive media
A collection of my university and personal projects. Each project has its own page with screenshots, video where available, a short write-up and a report download.
80%, Best Aesthetics award
First-person underwater exploration project focused on lighting, sound and sensory immersion.
Unreal Engine 5, Blueprints, post process, spatial audio, user testing
View project
75%, Computer Vision
Webcam-controlled fruit-slicing game using optical flow to measure hand movement.
Processing, Java, OpenCV, optical flow, leaderboard
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73%, Android game
Tilt-controlled mobile game where the player keeps cargo balanced on a ship by moving the phone.
Kotlin, Android Studio, device sensors, mobile UI
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66%, web project
Browser-based aim training project with custom settings, challenge mode and scoreboard pages.
HTML, CSS, JavaScript, p5.js
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67%, UX prototype
Semi-functional visitor app prototype designed around navigation, information and user journeys.
Adobe XD, Figma, UX design, prototyping
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