Games and interactive media

Projects

A collection of my university and personal projects. Each project has its own page with screenshots, video where available, a short write-up and a report download.

Screenshot from Tidal showing an underwater cave environment

80%, Best Aesthetics award

Tidal

First-person underwater exploration project focused on lighting, sound and sensory immersion.

Unreal Engine 5, Blueprints, post process, spatial audio, user testing

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Flow Blade gameplay screen with fruit, score and lives

75%, Computer Vision

Flow Blade

Webcam-controlled fruit-slicing game using optical flow to measure hand movement.

Processing, Java, OpenCV, optical flow, leaderboard

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Cargo Balance main menu screen

73%, Android game

Cargo Balance

Tilt-controlled mobile game where the player keeps cargo balanced on a ship by moving the phone.

Kotlin, Android Studio, device sensors, mobile UI

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Aim Trainer gameplay screen

66%, web project

Aim Trainer Website

Browser-based aim training project with custom settings, challenge mode and scoreboard pages.

HTML, CSS, JavaScript, p5.js

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Volunteer Hub logo for Barley Hall training app

67%, UX prototype

Barley Hall Visitor App

Semi-functional visitor app prototype designed around navigation, information and user journeys.

Adobe XD, Figma, UX design, prototyping

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